Fixing “Display Driver has Stopped Responding”

File this one under just sharing, because it was frustratingly annoying until I got it working.

I currently have an MSI GT 660Ti Power Edition card, and in certain games (and I haven’t determined the commonality between them yet) I was sometimes crashing, with the message “Display driver has stopped responding and has recovered” displayed in a balloon popup on the Windows desktop.

Some games don’t do this at all, and others do it very predictably (like within 5 minutes of launching the game 100% of the time).

Driver updates (the obvious first step) don’t seem to help, so after poking around on the web, I found a combination of tweaks that have eliminated this problem for me – though it doesn’t seem like any one of the did the job individually.

First, there is the Microsoft recommended registry fix : ( Essentially, this involves adding a DWORD (32-bit) or QWORD (64-bit) registry value called “TdrDelay” with a value of 8 to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers. This is supposed to let windows wait longer before deciding that the graphics driver has crashed and taking action  to get you back to a functional state.

Second, I found several references to using MSI Afterburner to underclock you graphics card by 50-70 MHz (on the Core Clock slider). I dropped mine right around 50.

Finally, in the nVidia control panel (accessible from the Windows Control Panel) expand “3D Settings” and select “Manage 3D Settings”. On the Global tab, I selected “Prefer maximum performance” for “Power Management Mode”.

When I set these three items in combination (though I’m not sure the first one (the registry hack) has a real impact) I can play games like The Talos Principal for hours without a problem – it is one of the 5-minutes max games without these changes.

Not sure exactly what is going on here (my PSU is more than  up to the job of running my video card, which is the most commonly stated culprit) but can only speculate that something weird happens if the card tries to enter some sort of energy-friendly mode based on something the game is doing.


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