One of my favorite Kickstater creators is Dan Coleman, who has produced an excellent series of D&D 5E compatible adventures in his Dungeons on Demand series, and a complete campaign setting called Ebonclad as a hardback book, so when his brother Mike launched a project for a card drafting game called Rebels of Ravenport, it was a no-brainer to kick in for it.
My friends and I frequently have game nights, and it is always nice to have a new game to play, especially something that is easy to pick up and plays fairly quickly. Rebels of Ravenport looks to check off both boxes. It is also nice that it supports up to six players, as that is our normal group size.
Each player in the game leads a guild of rebels in an effort to defeat the Overlord and his monster minions that have invaded the town of Ravenport. You start with a small band of rebels and defeat monsters to gain victory points and reputation. Reputation can be spent to recruit new members of your guild. Each rebel has a dice value, and rolling that number on your turn allows that rebel to deal damage to the monster you are fighting. Build up a powerful enough guild and you can challenge the Overlord himself. Killing him wins you the game outright no matter how many victory points your opponents might have collected. Players can also win by consuming the entire pool of victory points, but each of your recruited guildmembers contribute to your victory point pool as well, so there are multiple paths to boost your guild to prominence.
Check it out on Kickstarter. The game rules are very straightforward, and you can even play it online for free at Tabletopia (link in the KS campaign page) as a nice try-before-you-buy.