PICO-8 Work in Progress

My last blog entry was about a fantasy console called PICO-8. Since then, I’ve been having quite a bit of fun playing around with the thing.

I’m pretty bad and drawing even “programmer graphics”, but when you only have 8×8 pixels and 16 colors, it doesn’t really matter… it isn’t going to be a masterpiece anyway!

Below is a GIF of the game I’ve been working on. It is coming along nicely considering that I haven’t really gotten a chance to put that much time into it. It is an old-school RPG, similar in style to the very early Ultima games.

So far, I’ve got the overland map and travel working, and I’ve put together a town map system that isn’t limited by the built-in map size of the PICO console (essentially unlimited town maps, though given the size of the game I don’t really need that many – but I need more than will fit into the built-in map editor).

My next project is to implement dungeons, and then flesh out the character generation and game system (stats, monsters, items, etc). Then I can populate the towns with NPCs, add quests, and the like.

pico_adventure

The beginnings of an old-school RPG for PICO-8.

Nothing actually playable at this time, but I’m getting there. Working with PICO really reminds me of coding on the Commodore 64 (though LUA is much more advanced than C=64 Basic, and alot less tedious than 6502 assembler!) In fact, this is the kind of thing I put together on a regular basis on the Commodore.

 

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